Author:
Vitaliy |
Date: Thu Jun 10 18:26:35 2021 -0700 |
|
Mounted turrets |
|
~ Mounted the turret prefabs onto player
and enemy vehicles. |
~ Changed the random weapons accuracy to
use Perlin Noise instead of a standard random number generator. This
eliminates the jittering of enemy turrets. |
~ Added a Turret script to properly
control the aim. |
~ Reduced the diameter of lasers. |
|
Author:
Ryan |
Date: Thu Jun 10 17:28:19 2021 -0700 |
|
title screen fix |
|
Something broke the title screen so the
easter egg is disabled now |
|
Author:
Vitaliy |
Date: Thu Jun 10 14:24:16 2021 -0700 |
|
Enemy auto reverse upon collision |
|
~ If the enemy hits an object from the
front it will now automatically
reverse direction upon collision rather than just when getting stuck. |
~ Changed the Vehicle collision method to
return a bool set to true as long as the collision is a non-terrain object.
This is for the efficiency of the inherited collision methods within
PlayerCar and EnemyCar which will now skip the collision function body if the
collision was with terrain. |
|
Author:
Vitaliy |
Date: Thu Jun 10 11:51:36 2021 -0700 |
|
Enemy destruction triggers boss |
|
~ The "half time" routine will
now be triggered early if all of the other enemies are destroyed prior to the
timer's halfway mark. |
|
Author:
Sierra |
Date: Wed Jun 9 06:57:13 2021 -0800 |
|
Audio Player Done |
|
Author:
Sierra |
Date: Tue Jun 8 17:34:35 2021 -0800 |
|
Media Player |
|
All needs - - Next and Prev go out of
array bounds |
|
Author:
Sierra |
Date: Tue Jun 8 16:49:36 2021 -0800 |
|
MediaPlayer |
|
Author:
Sierra |
Date: Tue Jun 8 16:49:15 2021 -0800 |
|
MediaPlayer |
|
Author:
Vitaliy |
Date: Tue Jun 8 17:20:24 2021 -0700 |
|
Automated removal of explosion effects |
|
Explosion prefabs will now destroy
themselves upon completing their animation. |
|
Author:
Ryan |
Date: Tue Jun 8 16:04:41 2021 -0700 |
|
Final 0.0.2.5 |
|
- DisasterController |
-- Now exists |
-- Will control meteor |
|
- Lunar Derby Scene |
-- Added DisasterController empty object
and meteor child object |
|
Author:
Ryan |
Date: Tue Jun 8 15:36:06 2021 -0700 |
|
Final 0.0.1 |
|
- Timer |
-- added two utility return methods
returnTimeRemainingPercent() and returnTimeRemainingSeconds() |
|
- Lunar Derby Scene |
-- Disabled cube and sphere so that
players do not expect something from them and become disappointed |
|
- PowerUps |
-- Inactive @ start |
-- Rotate only if active |
-- Health power up now functional |
|
- PlayerHealth |
-- Added healDamage() method |
|
- PlayerCar |
-- Collision detection for PowerUps |
|
- Tags |
-- PowerUp tag added |
|
- LightFixture |
-- Center of mass gizmo added |
|
Author:
Ryan |
Date: Tue Jun 8 10:00:01 2021 -0700 |
|
Fixed Camera OOB |
|
- Initializer Scene |
-- Fixed an issue where the camera would
go infinitely out of bounds and crash the game |
|
Author:
Vitaliy |
Date: Tue Jun 8 07:34:05 2021 -0700 |
|
Navigational improvements |
|
~ Enemy steering angles now change
gradually rather than instantaneously; this removes the jittering wheel
glitch and makes the cars drive more realistically. |
~ Fixed a bug where the enemies
(especially the boss vehicle) would steer in the wrong direction when
traveling forward at a speed below 4 m/s. |
~ Updated Windows build in zip file. |
|
Author:
Vitaliy |
Date: Tue Jun 8 03:37:32 2021 -0700 |
|
Realigned dome textures |
|
~ Restored square resolution source
texture files for the dome. |
~ Realigned dome hexagons for a centered
regular hexagon at the top to maximize symmetry. |
~ Adjusted dome colors and global
lighting. |
|
Author:
Vitaliy |
Date: Tue Jun 8 02:06:39 2021 -0700 |
|
Further stability improvements |
|
~ Made the boss vehicle more stable but
still working on navigation. |
~ Fixed a glitch with the brakes not
releasing up a hill slope. |
~ Fixed changes in the laser direction. |
~ Fixed an occasional crash bug with the
drones when pressing "Quit" from the pause menu. |
~ Enabled explosions of enemy vehicles
upon destruction. |
|
Author:
Vitaliy |
Date: Sun Jun 6 09:13:40 2021 -0700 |
|
Player aiming improvements |
|
~ Changed the projectile to utilize its
own Rigidbody for velocity rather than positional updates. |
~ Reset the projectile velocity to its
own initial value upon each Update preventing the initial player collision
from altering the intended trajectory. |
|
Author:
Vitaliy |
Date: Sun Jun 6 04:55:49 2021 -0700 |
|
Slight vehicle improvements |
|
~ Removed all debugging text to improve
performance. |
~ Re-enabled the despawning of enemy
vehicles 8 seconds after destruction to improve performance. |
~ Added a Rigidbody component to light
fixtures to prevent the boss vehicle from getting stuck. |
~ Reduced the boss health to make it
possible to destroy before the timer runs out. |
~ Reorganized script files. |
|
Author:
Ryan |
Date: Thu Jun 3 17:38:29 2021 -0700 |
|
Post-Pre-Beta 0.0.0.4.2 |
|
- Mesh assets |
-- Added powerups meshes |
|
- Lunar Derby scene |
-- Sun disabled much better mood lighting |
|
- PowerUps.cs |
-- Very basic script to rotate powerups
just to show off |
|
Author:
Sierra |
Date: Wed Jun 2 14:58:38 2021 -0800 |
|
Revert "WebGL" |
|
|
Author:
Sierra |
Date: Wed Jun 2 14:34:57 2021 -0800 |
|
WebGL |
|
Author:
Vitaliy |
Date: Wed Jun 2 15:27:36 2021 -0700 |
|
Updated WebGL and Windows builds |
|
Author:
Vitaliy |
Date: Wed Jun 2 15:13:44 2021 -0700 |
|
Added lasers to boss vehicle |
|
The boss vehicle shoots lasers at twice
the rate of regular enemies alternating sides for each shot. |
|
Author:
Vitaliy |
Date: Wed Jun 2 15:00:42 2021 -0700 |
|
Increased quantity of enemies |
|
~ Increased to 10 enemies |
~ Decreased the chances of a null object
being added to the TargetSelector |
~ Decreased boss health due to weaker
player projectiles |
|
Author:
Vitaliy |
Date: Wed Jun 2 14:24:04 2021 -0700 |
|
Projectile improvements |
|
~ Improved player aiming accuracy |
~ Removed initial player velocity from
lasers |
~ Further reduced the projectile damage
amount |
~ Added particle laser explosion effects
upon collision to help differentiate between hits and misses. |
|
Author:
Ryan |
Date: Wed Jun 2 13:22:49 2021 -0700 |
|
Pre-Beta 0.0.0.3.97 |
|
- Game Manager |
-- NumberOfEnemiesAlive returns number of
targets in array held in TargetSelector |
|
- Target Selector |
-- returnQuantity returns number of
targets in the array |
|
- Lunar Derby Scene |
-- UI elements for objectives
added/adjusted |
|
- Timer |
-- UI elements for objectives now trigger
at the correct times |
-- Number of enemies remaining now
properly tracked |
|
Author:
Vitaliy |
Date: Wed Jun 2 12:39:11 2021 -0700 |
|
Boss is now activated via the timer |
|
Author:
Vitaliy |
Date: Wed Jun 2 12:05:47 2021 -0700 |
|
Boss incorporated into win condition |
|
~ Reduced enemy firing accuracy |
~ The Boss now has to be destroyed in
addition to all other enemy cars to win early. |
|
Author:
Vitaliy |
Date: Wed Jun 2 11:18:44 2021 -0700 |
|
Added a randomized accuracy for the
enemy's aim |
|
Author:
Vitaliy |
Date: Wed Jun 2 11:01:01 2021 -0700 |
|
Enemy car explosions and destroyed
chassis |
|
Author:
Vitaliy |
Date: Wed Jun 2 10:39:38 2021 -0700 |
|
Added enemy projectiles |
|
~ Enemies can now shoot lasers |
~ Player now uses ray casting to assist
in aim |
|
Author:
Ryan |
Date: Wed Jun 2 09:02:46 2021 -0700 |
|
minor fix |
|
- Timer class |
-- changed isTimerActive and pastHalfTime
to public access |
|
Author:
Ryan |
Date: Wed Jun 2 09:02:04 2021 -0700 |
|
minor addition |
|
- Timer class |
-- added boolean method to check if half
time has occurred |
|
- Initializer scene |
-- adjusted positioning of scene objects
for easier editing of UI |
|
Author:
Vitaliy |
Date: Wed Jun 2 08:35:15 2021 -0700 |
|
Big cat... |
|
~ Implemented the boss enemy vehicle
mechanics. |
|
Author:
Sierra |
Date: Tue Jun 1 22:24:35 2021 -0800 |
|
Website Progess |
|
Author:
Sierra |
Date: Tue Jun 1 20:25:25 2021 -0800 |
|
Update index.css |
|
Author:
Sierra |
Date: Tue Jun 1 20:23:02 2021 -0800 |
|
html.. |
|
Author:
Sierra |
Date: Tue Jun 1 20:19:32 2021 -0800 |
|
html... |
|
Author:
Sierra |
Date: Tue Jun 1 20:15:55 2021 -0800 |
|
html... |
|
Author:
Sierra |
Date: Tue Jun 1 20:12:20 2021 -0800 |
|
HMTL... |
|
Author:
Sierra |
Date: Tue Jun 1 20:10:02 2021 -0800 |
|
Update index.css |
|
Author:
Sierra |
Date: Tue Jun 1 20:04:03 2021 -0800 |
|
Update index.html |
|
Author:
Sierra |
Date: Tue Jun 1 20:02:57 2021 -0800 |
|
Update index.html |
|
Author:
Sierra |
Date: Tue Jun 1 19:59:18 2021 -0800 |
|
Update index.css |
|
Author:
Sierra |
Date: Tue Jun 1 19:57:05 2021 -0800 |
|
HTML |
|
Author:
Ryan |
Date: Tue Jun 1 20:53:44 2021 -0700 |
|
boss vehicle |
|
boss vehicle mesh added and materials
applied |
boss preliminary prefab created |
|
Author:
Sierra |
Date: Tue Jun 1 19:49:42 2021 -0800 |
|
HTML Testing |
|
Author:
Ryan |
Date: Tue Jun 1 20:01:54 2021 -0700 |
|
minor change |
|
default countdown duration set to 3 |
match duration set to 60 seconds for
testing purposes |
|
Author:
Ryan |
Date: Tue Jun 1 20:01:00 2021 -0700 |
|
Pre-Beta 0.0.0.3 |
|
- game manager |
-- added gravity modes and toggle method |
-- set initial gravitymode in BeginPlay |
|
- lunar derby scene |
-- added UI elements for objective
tracking |
-- changed timer color to white |
|
- timer class |
-- timer now only shows after countdown
completes |
-- added halfTime method for showing
gravity warning moving dome upward then setting inactive then changing
gravity mode to low gravity |
|
Author:
Sierra |
Date: Tue Jun 1 17:24:22 2021 -0800 |
|
Final deliverables HTML / CSS |
|
Author:
Sierra |
Date: Tue Jun 1 16:30:44 2021 -0800 |
|
Update |
|
Author:
Sierra |
Date: Tue Jun 1 16:22:41 2021 -0800 |
|
Dome Mat Resize V2 |
|
Author:
Sierra |
Date: Tue Jun 1 16:02:31 2021 -0800 |
|
domeMat Resized |
|
Author:
Vitaliy |
Date: Tue Jun 1 16:44:55 2021 -0700 |
|
Clamped camera angle |
|
Author:
Sierra |
Date: Tue Jun 1 15:40:57 2021 -0800 |
|
Normal map for Dome |
|
Author:
Ryan |
Date: Tue Jun 1 16:02:35 2021 -0700 |
|
update .gitignore |
|
Author:
Ryan |
Date: Tue Jun 1 15:53:44 2021 -0700 |
|
Pre-Beta 0.0.0.2.7 |
|
- destroyed enemy vehicle mesh added |
- enemy prefab modified |
-- destroyed vehicle and associated
particle systems placed into a single empty object to activate upon destroyed
state |
-- explosion particle added and
positioned |
- drone prefab edited to use new low poly
model |
- minor changes to initializer and derby
scenes |
-- countdown timer text field width
changed to 600 from 300 |
- timer class changes/fixes |
-- call order of countdown and timer
corrected |
-- countdown timer now works |
-- countdown time added to timer time to
account for running-time not seen during countdown |
-- added "Go!" after countdown
finishes |
-- still need to implement holding player
movement (except dropping to the surface) until countdown completes |
-- boolean return function to see if
timer is active or not |
|
Author:
Vitaliy |
Date: Tue Jun 1 15:49:47 2021 -0700 |
|
Better camera following mechanism |
|
~ Updated the camera following distance
to automatically decrease at lower angles to the player. |
~ Fixed the dome not resizing upon a
starting new game after editing terrain settings |
~ Resized laser collider |
|
Author:
Sierra |
Date: Tue Jun 1 11:21:31 2021 -0800 |
|
Media player Edit |
|
Author:
Ryan |
Date: Tue Jun 1 10:59:14 2021 -0700 |
|
lower polygon count drone |
|
Author:
Vitaliy |
Date: Tue Jun 1 10:54:43 2021 -0700 |
|
Added win-lose conditions |
|
~ Added the ability to win or lose the
game |
~ Added interface to play again or quit
to main menu upon winning or losing |
~ Better laser mechanics |
~ Inserted crosshairs |
~ Removed AudioManager from the scene due
to errors but saved a copy of it as a prefab |
|
Author:
Sierra |
Date: Tue Jun 1 00:03:36 2021 -0800 |
|
Playlist |
|
Author:
Vitaliy |
Date: Mon May 31 12:02:55 2021 -0700 |
|
Working health bar |
|
Author:
Vitaliy |
Date: Mon May 31 10:35:05 2021 -0700 |
|
Windows build settings |
|
Author:
Vitaliy |
Date: Mon May 31 10:21:23 2021 -0700 |
|
Resizable UI elements |
|
~ Applied the auto-scaling function to
all UI elements |
~ Uploaded Sierra's new UI elements;
currently working on win/lose conditions |
|
Author:
Ryan |
Date: Fri May 28 21:08:35 2021 -0700 |
|
pixelate camera implemented |
|
pixelation camera implemented but
deactivated (for now) |
|
Author:
Ryan |
Date: Thu May 27 23:50:58 2021 -0700 |
|
arena objects |
|
Added some objects to the arena because
why not |
|
Author:
Ryan |
Date: Thu May 27 23:31:05 2021 -0700 |
|
removing attempt to restrict unique
targeting |
|
removed remnants of an attempt to achieve
unique targeting for drones |
|
Author:
Ryan |
Date: Thu May 27 22:02:17 2021 -0700 |
|
Pre-Beta 0.0.0.1 |
|
added GetRandomTargetExcept(GameObject[]
excluding) to TargetSelector not fully working yet |
added DroneDeactivate to DroneBehavior
should work not yet integrated |
|
Author:
Ryan |
Date: Thu May 27 16:01:44 2021 -0700 |
|
minor fixes and changes |
|
asset reorganization (tested and
confirmed) |
changes to title screen scene to use time
to allow the scene timing to be consistent regardless of framerate |
lightbar on player car mesh is no longer
missing |
|
Author:
Vitaliy |
Date: Thu May 27 08:55:04 2021 -0700 |
|
Lower polygon WebGL test |
|
Author:
Vitaliy |
Date: Thu May 27 08:42:57 2021 -0700 |
|
Updated lower polygon models |
|
Author:
Vitaliy |
Date: Thu May 27 08:02:10 2021 -0700 |
|
Implemented low poly cars |
|
~ Implemented Ryan's lower polygon car
models into the prefabs |
~ Reduced the terrain map size to 128 x
128 |
~ Reduced the crater dome triangles |
~ Made buildings taller into the ground
so that they are not defying gravity
|
~ Projected drone cameras onto the big
screens. |
|
Author:
Ryan |
Date: Thu May 27 07:12:23 2021 -0700 |
|
minor new mesh fixes |
|
Author:
Vitaliy |
Date: Wed May 26 15:16:36 2021 -0700 |
|
Updated WebGL for the reduced poly car
models |
|
Author:
Ryan |
Date: Wed May 26 13:23:17 2021 -0700 |
|
steering wheel material |
|
Author:
Ryan |
Date: Wed May 26 10:55:10 2021 -0700 |
|
new models imported |
|
Author:
Ryan |
Date: Tue May 25 19:12:37 2021 -0700 |
|
title screen easter egg semi-final |
|
Author:
Vitaliy |
Date: Tue May 25 16:09:58 2021 -0700 |
|
Further enemy improvements |
|
Author:
Vitaliy |
Date: Tue May 25 15:37:26 2021 -0700 |
|
Improved enemy navigation mechanics |
|
Author:
Ryan |
Date: Tue May 25 15:36:15 2021 -0700 |
|
more title screen fun two |
|
Author:
Ryan |
Date: Tue May 25 15:34:51 2021 -0700 |
|
more title screen fun |
|
Author:
Vitaliy |
Date: Tue May 25 11:57:37 2021 -0700 |
|
Lighting changes |
|
Author:
Vitaliy |
Date: Tue May 25 11:47:21 2021 -0700 |
|
Updated projectile mechanism and lighting |
|
Author:
Ryan |
Date: Tue May 25 10:46:47 2021 -0700 |
|
title screen update |
|
Author:
Vitaliy |
Date: Tue May 25 09:31:58 2021 -0700 |
|
Braking corrections |
|
Author:
Ryan |
Date: Tue May 25 09:19:53 2021 -0700 |
|
deleted an empty line in laser.cs to make
git work |
|
Author:
Vitaliy |
Date: Tue May 25 09:10:48 2021 -0700 |
|
Braking improvements |
|
Author:
Ryan |
Date: Tue May 25 09:09:32 2021 -0700 |
|
minor edit to Timer.cs |
|
Author:
Ryan |
Date: Tue May 25 06:32:34 2021 -0700 |
|
title scene realignment |
|
Author:
Ryan |
Date: Tue May 25 06:08:34 2021 -0700 |
|
URP migrate tested and confirmed |
|
Author:
Ryan |
Date: Mon May 24 21:55:31 2021 -0700 |
|
minor package updates tested and
confirmed |
|
Author:
Vitaliy |
Date: Mon May 24 18:01:52 2021 -0700 |
|
Updated WebGL build |
|
Author:
Vitaliy |
Date: Mon May 24 15:58:46 2021 -0700 |
|
Collisions |
|
Author:
Ryan |
Date: Mon May 24 15:20:31 2021 -0700 |
|
webgl push again |
|
Author:
Ryan |
Date: Mon May 24 15:14:33 2021 -0700 |
|
webgl repush |
|
Author:
Ryan |
Date: Mon May 24 15:13:50 2021 -0700 |
|
webGL build prelim |
|
Author:
Sierra |
Date: Mon May 24 14:06:10 2021 -0800 |
|
UpdatedHealthBar |
|
ONLY changed the health bar sprites did
not change anything else |
|
Author:
Ryan |
Date: Mon May 24 14:58:55 2021 -0700 |
|
null ref fix in initial scene |
|
Author:
Ryan |
Date: Mon May 24 14:56:35 2021 -0700 |
|
repos initial camera |
|
Author:
Vitaliy |
Date: Mon May 24 14:55:55 2021 -0700 |
|
Added projectile |
|
Author:
Ryan |
Date: Mon May 24 14:54:35 2021 -0700 |
|
title scene slapped together |
|
Author:
Vitaliy |
Date: Mon May 24 14:09:31 2021 -0700 |
|
Repaired flipping mechanism acting
erratically for different delta times. |
|
Author:
Vitaliy |
Date: Mon May 24 14:07:59 2021 -0700 |
|
Rename playerHealth.cs.meta to
PlayerHealth.cs.meta |
|
Author:
Vitaliy |
Date: Mon May 24 14:07:46 2021 -0700 |
|
Rename healthBarScript.cs.meta to
HealthBarScript.cs.meta |
|
Author:
Vitaliy |
Date: Mon May 24 14:07:28 2021 -0700 |
|
Rename healthBarScript.cs to
HealthBarScript.cs |
|
Author:
Vitaliy |
Date: Mon May 24 14:07:11 2021 -0700 |
|
Rename playerHealth.cs to PlayerHealth.cs |
|
Author:
Vitaliy |
Date: Mon May 24 13:45:21 2021 -0700 |
|
More vehicle updates |
|
~ Added front and rear brakes! |
~ Fixed enemies getting stuck on uphill
slopes by monitoring the speed and adjusting torque accordingly |
|
Author:
Ryan |
Date: Mon May 24 13:38:09 2021 -0700 |
|
timer fixes |
temporary controls UI solution |
|
Author:
Ryan |
Date: Mon May 24 13:23:21 2021 -0700 |
|
timer fixes |
|
Author:
Ryan |
Date: Mon May 24 12:55:33 2021 -0700 |
|
UI animation assets |
|
Author:
Ryan |
Date: Mon May 24 12:24:30 2021 -0700 |
|
background music added |
minor update to player health script
(optimizing) |
|
Author:
Ryan |
Date: Mon May 24 12:00:08 2021 -0700 |
|
timer update |
|
Author:
Vitaliy |
Date: Mon May 24 11:43:10 2021 -0700 |
|
Updated text positioning and health
inheritance |
|
Author:
Vitaliy |
Date: Mon May 24 11:06:21 2021 -0700 |
|
Updated vehicle colliders |
|
Separate collider for the grill to
distinguish from the chassis |
|
Author:
Vitaliy |
Date: Mon May 24 10:49:03 2021 -0700 |
|
Removed duplicate halt function |
|
Author:
Vitaliy |
Date: Mon May 24 10:41:25 2021 -0700 |
|
Vehicle mechanics changes |
|
~ Enemy navigation behavior changes
(almost done!) |
~ Added flip mechanic if car is upside
down. |
~ Added various debugging text |
|
Author:
Sierra |
Date: Mon May 24 09:33:27 2021 -0800 |
|
HealthBar |
|
Author:
Ryan |
Date: Mon May 24 10:29:53 2021 -0700 |
|
TMP update |
|
Author:
Ryan |
Date: Mon May 24 09:03:37 2021 -0700 |
|
timer class updates |
|
Author:
Ryan |
Date: Mon May 24 08:55:30 2021 -0700 |
|
timer behavior complete |
|
Author:
Ryan |
Date: Mon May 24 07:40:50 2021 -0700 |
|
textmeshpro import |
timer class creation |
|
Author:
Ryan |
Date: Mon May 24 07:08:20 2021 -0700 |
|
light organization and scene
placements/hierarchy |
|
Author:
Sierra |
Date: Sun May 23 22:03:05 2021 -0800 |
|
UI Change |
|
Author:
Ryan |
Date: Sun May 23 20:14:06 2021 -0700 |
|
drone follow basics implemented |
lightfixture prefab now has lights! |
|
Author:
Ryan |
Date: Sun May 23 18:13:07 2021 -0700 |
|
improved BigScreen oscillation/rotation |
|
Author:
Vitaliy |
Date: Sun May 23 17:58:52 2021 -0700 |
|
Some more slight changes for debugging |
|
Author:
Ryan |
Date: Sun May 23 17:53:49 2021 -0700 |
|
enemy car particles added |
|
Author:
Ryan |
Date: Sun May 23 17:51:00 2021 -0700 |
|
started drone behavior |
created terrain material |
|
Author:
Vitaliy |
Date: Sun May 23 17:33:11 2021 -0700 |
|
Added text above vehicles for debugging
purposes.. |
|
Author:
Ryan |
Date: Sun May 23 17:26:21 2021 -0700 |
|
primitives for building placement added
to scene |
|
Author:
Ryan |
Date: Sun May 23 17:12:31 2021 -0700 |
|
particle systems added (except dust) |
|
Author:
Vitaliy |
Date: Sun May 23 15:57:21 2021 -0700 |
|
Added target selection for enemies |
|
Currently working on improvements to
prevent enemies from inadvertently leaving the crater or getting stuck together if
targeting each-other. |
|
Author:
Ryan |
Date: Sun May 23 14:16:42 2021 -0700 |
|
grouped BigScreens and rotate them around
arena |
|
Author:
Ryan |
Date: Sun May 23 14:02:57 2021 -0700 |
|
minor change to lightfixture |
|
Author:
Ryan |
Date: Sun May 23 13:55:11 2021 -0700 |
|
added GetCraterCenter to LunarSurface.cs |
LightFixtures now place and orient
themselves |
|
Author:
Ryan |
Date: Sun May 23 10:49:33 2021 -0700 |
|
adjusted BigScreen prefab |
reduced disk size of dome textures by up
to 90% with no quality loss |
added collision to LightFixture |
added vertical oscillation to BigScreen |
repositioned BigScreens |
began script for positioning
LightFixtures |
|
Author:
Vitaliy |
Date: Sun May 23 05:33:20 2021 -0700 |
|
Updated WebGL for the previous push |
|
I forgot to do this. Oops. |
|
Author:
Vitaliy |
Date: Sun May 23 05:18:28 2021 -0700 |
|
Minor user interface changes |
|
~ Made the main menu background
auto-resize to fill the screen. |
~ Realigned and scaled various buttons
and background objects. |
~ Added some code to auto-hide the
in-game interface (a Canvas with the future health bar) upon pausing or
leaving the game. |
~ Fixed the potential for terrain null
references within the enemy car prefab. |
|
Author:
Sierra |
Date: Sat May 22 23:03:00 2021 -0800 |
|
BASIC health bar |
|
Not finished and not working yet just
created and masked so the health bar can slide on the health bar background |
|
Author:
Sierra |
Date: Sat May 22 21:59:42 2021 -0800 |
|
Hue Change |
|
Author:
Vitaliy |
Date: Sat May 22 22:16:43 2021 -0700 |
|
Fixed player car exception due to build
order |
|
Author:
Vitaliy |
Date: Sat May 22 21:48:03 2021 -0700 |
|
Restored environmental lighting |
|
Author:
Sierra |
Date: Sat May 22 19:58:11 2021 -0800 |
|
DomeMatAndSkybox |
|
Author:
Vitaliy |
Date: Sat May 22 20:31:33 2021 -0700 |
|
Added player car borders |
|
~ Added map border detection to the
player car similar to the implementation for the spectator camera. |
~ Increased environmental (global)
lighting to eliminate black spots. |
|
Author:
Vitaliy |
Date: Sat May 22 18:28:41 2021 -0700 |
|
Added car wheel rotation |
|
Author:
Vitaliy |
Date: Sat May 22 15:05:35 2021 -0700 |
|
Updated dome scaling for texture |
|
Made the uv vectors resizeable such that
the texture's hexagons maintain their original size when scaling the dome. |
|
Author:
Vitaliy |
Date: Sat May 22 05:15:55 2021 -0700 |
|
Added uv vectors to dome mesh |
|
~ Added a uv vectors to support the
mapping of textures to the dome mesh. |
~ Added a sample texture to the dome for
testing. |
~ Updated WebGL build for the textured
dome. |
Feel free to use your own textures within
the mCraterDome material! |
|
Author:
Vitaliy |
Date: Fri May 21 21:43:37 2021 -0700 |
|
Updated WebGL build to test the new dome. |
|
Author:
Ryan |
Date: Fri May 21 11:53:49 2021 -0700 |
|
lightfixture prefab rename |
|
Author:
Vitaliy |
Date: Fri May 21 11:43:04 2021 -0700 |
|
Added crater dome object |
|
~ The dome can be regenerated if needed
by setting up the desired numberOfLayers and uncommenting the Generate
function. |
~ Dome will automatically resize upon
changing the radius via the terrain editor menu. |
|
Author:
Ryan |
Date: Fri May 21 09:58:51 2021 -0700 |
|
Light fixture mesh added |
Light fixture prefab created |
|
Author:
Ryan |
Date: Thu May 20 10:49:25 2021 -0700 |
|
Projectile prefab created |
Big screen prefab updated with cam
texture |
Lighting added to big screen prefab |
|
Author:
Vitaliy |
Date: Thu May 20 07:00:32 2021 -0700 |
|
Improved player camera |
|
~ Updated terrain generator to include a
smoother height method which ignores the finer Perlin noise (bumps) but
retains the coarse noise (hills). |
~ Updated player camera to follow the
terrain using the smoother height function eliminating camera jitters. |
~ Improved crater design and terrain
generation efficiency. |
~ Added invisible world borders for the
spectator camera mode. |
|
Author:
Ryan |
Date: Wed May 19 16:12:57 2021 -0700 |
|
car ram frame model player & enemy
prefab update |
|
Author:
Ryan |
Date: Wed May 19 14:43:04 2021 -0700 |
|
added big screen mesh and prefab |
|
Author:
Ryan |
Date: Wed May 19 10:51:28 2021 -0700 |
|
drone model and prefab |
|
Author:
Vitaliy |
Date: Mon May 17 15:34:46 2021 -0700 |
|
Added AI-controlled cars |
|
~ AI cars navigate to random waypoints. |
~ Fixed camera clipping through terrain. |
|
Author:
Vitaliy |
Date: Mon May 17 08:48:16 2021 -0700 |
|
Updated enemy prefab |
|
~ Updated the Enemy Car prefab to hold
wheels and colliders at their correct coordinates as well as the EnemyCar
script. |
~ Reorganized Assets subfolders. |
|
Author:
Vitaliy |
Date: Mon May 17 07:59:33 2021 -0700 |
|
Added scroll wheel zoom functionality |
|
Added scroll wheel detection to allow
users to easily select a desired camera distance from the player. Updated the
WebGL for testing. |
|
Author:
Vitaliy |
Date: Mon May 17 07:33:25 2021 -0700 |
|
Converted the Vehicle class into an
inheritable base |
|
Split the Vehicle into a base class and a
PlayerCar class which inherits from it. Also updated the terrain sliders to
have a consistent size and text alignment. |
|
Author:
Vitaliy |
Date: Mon May 17 06:46:22 2021 -0700 |
|
Reduced scale of car to 1 (its actual
size) and updated physics calculations accordingly |
|
Found a better compromise between the
car's mass torque acceleration due to gravity and bumpiness of the crater's
center. |
Repaired the terrain sliders not being
able to select decimal (non-whole) ratios. |
|
Author:
Sierra |
Date: Sun May 16 18:21:33 2021 -0800 |
|
Main Pause Terrain Menus all complete |
|
Author:
Vitaliy |
Date: Sun May 16 17:53:16 2021 -0700 |
|
Car physics WebGL test |
|
Author:
Vitaliy |
Date: Sun May 16 17:36:26 2021 -0700 |
|
Added car physics |
|
Author:
Sierra |
Date: Sun May 16 15:54:16 2021 -0800 |
|
UI - Main and Pause menus update |
|
Author:
Vitaliy |
Date: Sun May 16 15:43:29 2021 -0700 |
|
Ryan's turret update and removal of old
player vehicle |
|
Author:
Vitaliy |
Date: Sun May 16 15:38:58 2021 -0700 |
|
Removed Text Mesh Pro imports |
|
Author:
Ryan |
Date: Sun May 16 15:28:58 2021 -0700 |
|
new wheel enemy car turret fix |
|
Author:
Ryan |
Date: Sun May 16 14:08:49 2021 -0700 |
|
playerCar prefabified |
|
Author:
Ryan |
Date: Sun May 16 13:30:39 2021 -0700 |
|
minor change to wheel prefab |
|
Author:
Ryan |
Date: Sun May 16 13:29:27 2021 -0700 |
|
extra light removed |
|
Author:
Sierra |
Date: Sun May 16 13:21:52 2021 -0800 |
|
Updated UI PauseMenu |
|
Author:
Sierra |
Date: Sun May 16 12:39:14 2021 -0800 |
|
UIPauseMenu |
|
Author:
Ryan |
Date: Sun May 16 13:28:38 2021 -0700 |
|
car wheel anchor objects created car
wheel prefab |
|
Author:
Sierra |
Date: Sun May 16 12:10:12 2021 -0800 |
|
UI MainMenu |
|
Author:
Ryan |
Date: Sun May 16 13:10:00 2021 -0700 |
|
import new car create new materials |
|
Author:
Vitaliy |
Date: Sun May 16 08:09:36 2021 -0700 |
|
Merged with the changes made by Ryan |
|
Reinserted the Serialized Fields private
prefixes added by Ryan for the variables which were still applicable. |
|
Author:
Vitaliy |
Date: Sun May 16 07:51:46 2021 -0700 |
|
Added menu user interfaces and terrain
editor sliders |
|
Press T during gameplay to pull up the
Terrain Editor |
Press G while editing to generate a new
seed for the terrain |
Press P to pause/unpause the game |
|
Author:
Ryan |
Date: Sun May 16 07:06:52 2021 -0700 |
|
changed public members to serialized
field private |
|
Author:
Vitaliy |
Date: Sat May 15 16:31:23 2021 -0700 |
|
Updated gamestates to support menu
controls |
|
Author:
Vitaliy |
Date: Thu May 13 05:52:55 2021 -0700 |
|
Updated map size and polygon count |
|
Increased the map and crater size but
significantly reduced the polygon count. |
Added a pause functionality by entering
GameState.Menu using the M key. (No actual menu is yet visible). |
|
Author:
Vitaliy |
Date: Mon May 10 09:34:33 2021 -0700 |
|
Lunar terrain preparations |
|